Breuer, Johannes

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Number of items: 5.

Journal Article

Elson, Malte; Breuer, Johannes; Van Looy, Jan; Kneer, Julia; Quandt, Thorsten (2015). Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. Psychology of Popular Media Culture, 4(2), pp. 112-125. American Psychological Association 10.1037/ppm0000010

Elson, Malte; Breuer, Johannes; Ivory, James D.; Quandt, Thorsten (2014). More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games. Journal of communication, 64(3), pp. 521-542. Oxford University Press 10.1111/jcom.12096

Elson, Malte; Mohseni, M. Rohangis; Breuer, Johannes; Scharkow, Michael; Quandt, Thorsten (2014). Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research. Psychological assessment, 26(2), pp. 419-432. American Psychological Association 10.1037/a0035569

Book Section

Breuer, Johannes; Elson, Malte (2017). Frustration-Aggression Theory. In: The Wiley Handbook of Violence and Aggression (pp. 1-12). Chichester, UK: John Wiley & Sons, Ltd 10.1002/9781119057574.whbva040

Elson, Malte; Breuer, Johannes; Quandt, Thorsten (2014). Know Thy Player: An Integrated Model of Player Experience for Digital Games Research. In: Handbook of Digital Games (pp. 362-387). Hoboken, NJ, USA: John Wiley & Sons, Inc. 10.1002/9781118796443.ch13

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